Minecraft SurvivorCraft Academy
Learn the essential skills to mine, craft and create in Minecraft!
Two sessions offered.
Session 1: June 17-21 (4 days)
Session 2: June 24-28 (5 days)
8:30 am-2:30 pm
All children ages 8-14
Please note: Penn Charter Summer Camps are closed on June 19, Juneteenth.
Drop-off begins at 8:15 am in the Middle School circle (Coulter Street entrance), and pickup is no later than 2:45 pm, also in the Middle School circle.
Transportation is limited; details below.
Session 1 tuition:$505 (4 days)
Deposit required: $505
Session 2 tuition: $600 (5 days)
Deposit required: $600
Space is limited to 20.
Program Highlights
In Minecraft Survivor, campers will move beyond the creative mode and learn how to mine and harvest all of the needed supplies to thrive and survive in the game. Campers will learn how probability can help them become better miners, apply their math knowledge to plan for larger projects, be introduced to logic and programming through redstone contraptions, learn about economics through bartering, and much more. By the end of the week, each student will have learned how to efficiently gather resources, craft their own tools, and create a working homestead with a farm. Challenges are tiered and matched to each camper's experience level.
Please note: Campers will need a Minecraft log in with a Microsoft Account. Please make sure that multiplayer is enabled for their account.
Camp Staff
Corey Kilbane, a veteran science teacher, technical specialist and expert in creator spaces, will direct this camp. With over a decade of working with students, Corey has also been recognized as leader in the field of technology and education. In addition to supporting teachers and students in the IdeaLabs, Corey teaches atoms and reactions, bits and bots, and service through design. He got his start teaching by creating science magic shows for local schools while studying biochemistry at Washington University in St. Louis. He went on to study organocatalyst methodology as a graduate student at University of Chicago, before returning to education. As a teacher, he continues to develop new curriculum with a high-tech hands-on approach. Recent projects include: gamifying Kerbal Space Program and Minecraft for the classroom, presenting about Making as Learning at conferences including South by Southwest, developing an innovation curriculum with a Wharton professor, serving as a Smithsonian 3D digitization partner, and a summer teaching associate at the National Museum of American History, where he has implemented an interdisciplinary approach to teaching the history and engineering of circuits.