SurvivalCraft Academy: Virtual Edition
SurvivalCraft Academy has moved online this year! Choose from four different one-week sessions.
Session 1: June 15-19
Session 2: June 22-26
Session 3: July 13–17
Session 4: July 20-24
9 am–12 pm
Boy and girls ages 9-13
Deposit required: $330
Space is limited to 14 campers. Minimum of 3 required.
In SurvivalCraft Academy, campers will learn the essential skills to mine, craft and create in MineCraft! Move beyond the creative mode and learn how to mine and harvest all of the needed supplies to thrive and survive in the game. Campers will learn how probability can help them become better miners, apply their math knowledge to plan for larger projects, be introduced to logic and programming through redstone contraptions, learn about economics through bartering, and much more. By the end of the week, each student will have learned how to efficiently gather resources, craft their own tools, and create a working homestead with a farm. The daily themes are Shelter, Farming, Animals, Redstone and Magic. Students will also be given tiered daily challenges to engage students of all Minecraft experience levels.
Students must have a computer with Minecraft Java Edition for PC/Mac, a webcam with mic, and a Google account for video conferencing.
For more information or questions, contact Corey Kilbane at email@example.com.
Corey Kilbane, co-founder and director of the IdeaLabs at Penn Charter, will direct this camp. With over a decade of working with students, Corey has also been recognized as leader in the field of technology and education. In addition to supporting teachers and students in the IdeaLabs, Corey teaches atoms and reactions, bits and bots, and service through design. He got his start teaching by creating science magic shows for local schools while studying biochemistry at Washington University in St. Louis. He went on to study organocatalyst methodology as a graduate student at University of Chicago, before returning to education. As a teacher, he continues to develop new curriculum with a high-tech hands-on approach. Recent projects include: gamifying Kerbal Space Program and Minecraft for the classroom, presenting about Making as Learning at conferences including South by Southwest, developing an innovation curriculum with a Wharton professor, serving as a Smithsonian 3D digitization partner, and a summer teaching associate at the National Museum of American History, where he has implemented an interdisciplinary approach to teaching the history and engineering of circuits.